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OpenGL ES Tutorial for Android – Part I – Setting up the view

I have started a new updated serie of tutorials on OpenGL ES 2.0 for android. Check them out at: OpenGL ES 2.0 I’m going to write a couple of tutorials on using OpenGL ES […]

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OpenGL ES Tutorial for Android – Part II – Building a polygon

I have started a new updated serie of tutorials on OpenGL ES 2.0 for android. Check them out at: OpenGL ES 2.0 Previous tutorial was all about setting up the GLSurfaceView. Be sure to […]

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OpenGL ES Tutorial for Android – Part III – Transformations

I have started a new updated serie of tutorials on OpenGL ES 2.0 for android. Check them out at: OpenGL ES 2.0 Last tutorial was about building your polygons. This tutorial is all about […]

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OpenGL ES Tutorial for Android – Part IV – Adding colors

I have started a new updated serie of tutorials on OpenGL ES 2.0 for android. Check them out at: OpenGL ES 2.0 Last tutorial was about transformations. This tutorial will be a short one. […]

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OpenGL ES Tutorial for Android – Part V – More on Meshes

I have started a new updated serie of tutorials on OpenGL ES 2.0 for android. Check them out at: OpenGL ES 2.0 I have a feeling that some of you have tried my tutorials […]

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Thoughts on creating a framework

I have been developing frameworks for different applications mostly games for over 10 years. Over this time I have made some really bad decisions and wrong turns, fortunately I have learned and gained...

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OpenGL ES Tutorial for Android – Part VI – Textures

I have started a new updated serie of tutorials on OpenGL ES 2.0 for android. Check them out at: OpenGL ES 2.0 Last tutorial we worked a bit more on meshes and we have […]

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A behavioral scene graph

This will be an overview of that I think is the coolest scene graph philosophy ever. It will reduce the code and make your graphical framework more dynamic and easier to maintain. It is […]

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Getting started with Android NDK

You want to try out the Android NDK? I have gotten a lot of questions about how to setup and work with the NDK and I decided to write down how I do it. […]

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OpenGL ES 2.0 Tutorial for Android – Part I – Getting started

It has been a while since I was able to write any tutorials and continue on my last serie about OpenGL ES 1.x feels a bit out-dated so I start all over again but […]

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Android RecyclerView – Simple List

RecyclerView The replacement for ListView, GridView and a couple of other components. To gain good performance you need to implement the ViewHolder pattern unfortunately there is a lot of ways to mess...

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Android App Development Keeping it Simple

I get a lot of questions from “newbies” on how to best approach app development. I think the best way is to keep it simple, so this is my approach on app development, surely […] The post Android App...

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Android – ORMLite

Android and databases are powerful and really good to have but it is also not so fun working with. I’m going to show if not a funny way at least an easier way of […] The post Android – ORMLite appeared...

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Android Custom Button

Have you ever wished you hade a better button option? A button with a better layout? Look no further :) Creating a custom button! It is actually really really easy to make a custom […] The post Android...

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OpenGL ES Tutorial for Android – Part V – More on Meshes

I have started a new updated serie of tutorials on OpenGL ES 2.0 for android. Check them out at: OpenGL ES 2.0 I have a feeling that some of you have tried my tutorials and then thought “This is a 3D...

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Thoughts on creating a framework

I have been developing frameworks for different applications mostly games for over 10 years. Over this time I have made some really bad decisions and wrong turns, fortunately I have learned and gained...

View Article

OpenGL ES Tutorial for Android – Part VI – Textures

I have started a new updated serie of tutorials on OpenGL ES 2.0 for android. Check them out at: OpenGL ES 2.0 Last tutorial we worked a bit more on meshes and we have also talked about adding colors...

View Article


A behavioral scene graph

This will be an overview of that I think is the coolest scene graph philosophy ever. It will reduce the code and make your graphical framework more dynamic and easier to maintain. It is preferred that...

View Article

Getting started with Android NDK

You want to try out the Android NDK? I have gotten a lot of questions about how to setup and work with the NDK and I decided to write down how I do it. My goal with this entry is to gather all the...

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OpenGL ES 2.0 Tutorial for Android – Part I – Getting started

It has been a while since I was able to write any tutorials and continue on my last serie about OpenGL ES 1.x feels a bit out-dated so I start all over again but with OpenGL ES 2.0 but there are so...

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